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14 Feb 2012

ParticleIllusion

There are secrets in Hollywood that many visual effects houses don't want you to know. I'm going to let you in on one of them, particleIllusion 3.0. Chances are you've seen the results of this application in many films but didn't even know it. Many companies don't want you to see that a very simple intuitive application, which cost them, less than $400.00 was behind that super expensive shot you just paid for. Heck if an application that anyone can afford, and learn to use is this powerful no wonder they are afraid to let you in on the truth, it might have an effect on their bottom line.

If you have used the particle engine inside of Discreet’s Combustion software then you are already familiar with particleIllusion’s capabilities, however there are several major differences you will want to keep in mind. First the particle engine inside of Combustion is from particleIllusion 2.0 as opposed to the newer more powerful version 3.0. Second particleIllusion 3.0 as a stand-alone application is far more responsive and usable than it is in its current implementation within Combustion. The reason for this is the way Combustion uses memory and caches frames. Your results will very depending on several issues such as your video card, and the resolution of your composites. particleIllusion 3 adds several new features you won't find in Combustion. Some of these features include Forces and a new library manager. Area emitters can now be masked with images, and there are many new color options, such as “get color from layer” which allows the simulation of displacement effects. Another new feature is the Super Emitter. This is an emitter that emits other emitters instead of particles which can be used to create some very realistic and complex effects.

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